Badung, Bali (ANTARA) - The Ministry of Communication and Informatics is aiming to ensure the game industry becomes one of Indonesia's economic strengths by dominating the Southeast Asian market.Indonesia is one of the biggest gaming markets in Southeast Asia and the country has only started to fully use its potential, the ministry's director general of informatics application, Hokky Situngkir, observed in Badung, Bali, on Saturday.
He noted that in 2023, the national gaming industry generated an income of more than US$1.6 billion. The value is seen as a clear signal that the sector is a center of strength.
According to Situngkir, of the 55.6 percent of Indonesian gamers, more than 35 million are active online gamers, reflecting how integrated games are in people's daily lives.
"With the esports market estimated to reach US$1 billion, Indonesia is ready to lead and compete on the global stage," he said.
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One of the efforts to strengthen the esports ecosystem has been the holding of the Indonesia Game Developer Exchange (IGDX) event in Kuta, Badung, Bali, on October 10–12, 2024.
Situngkir said that the event was attended by gamers, game developers, artists, investors, as well as government officials.
The IGDX is aimed at strengthening collaboration, improving knowledge, and opening new opportunities for game industry players in Indonesia.
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Together with other ministries, the Ministry of Communication and Informatics is seeking to build the gaming ecosystem.
The efforts made to achieve this have included strengthening young talents, increasing the capacity of game developers, preparing information for careers in the game industry, and providing international-scale game industry business meeting centers, such as the IGDX.
The efforts are aimed at encouraging the acceleration of the development of the game industry ecosystem by increasing the quality and quantity of prospective game developers who have portfolios and can become new entrepreneur candidates in the sector. (INE)